Technical Designer •• Level Designer
Brandon Yuan
Level Designer •• Technical Designer
 
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Featured Projects

 

EXCALIBOTS

TECHNICAL LEVEL DESIGNER

2020 INTEL UNIVERSITY GAMES SHOWCASE FINALIST

Excalibots is a 3D hack-n-slash where you play as a knight trying to defeat goblins who have stolen the kingdom’s swords — and maybe keep them for yourself.

PERSPECTIVES

LEVEL DESIGNER

Perspectives is a 3D gravity-flipping puzzle game about a virtual reality aeronautics test subject and an overseer AI that gets a little too clingy.

WILDFIRE

SOLO DEVELOPER — LEVEL DESIGN FOCUS

WildFire is a 3D forest burning game about a small campfire that wants to grow huge and destroy everything.

Tech

 

Procedural Heightmaps

A* With Terrain Analysis

Unity to Custom Engine Serialization

About Me

I’m a Technical Level Designer based in Redmond, Washington, with a love for Level Design and Gameplay Scripting, but I also enjoy System Design and Tools Programming. My previous work has been developed in Unreal Engine 4, Unity, and C & C++ Custom Engines.

I’m a student at DigiPen Institute of Technology completing my senior year of the Bachelor of Science in Computer Science and Game Design degree program. I am a teaching assistant for a 3D game design class, and through DigiPen’s ProjectFUN program I’ve been helping teach children game design and production for 2 summers.

In my free time I play Magic & Savage Worlds with my friends, video games with my roommates, and drawing. I also enjoy cooking, granted the food doesn’t burn and no eggs fall on the floor. I also banish aphids from my rosemary plant named Remy.

I’m excited to bring something new to a relatively new medium of entertainment, but mostly to just create experiences that made my childhood pretty fun.

 
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