Level Designer •• Technical Designer
Level Designer •• Technical Designer
I’m a Technical Level Designer based in Redmond, Washington, with a love for Level Design and Gameplay Scripting, but I also enjoy System Design and Tools Programming. My previous work has been developed in Unreal Engine 4, Unity, and C & C++ Custom Engines.
I’m a student at DigiPen Institute of Technology completing my senior year of the Bachelor of Science in Computer Science and Game Design degree program. I am a teaching assistant for a 3D game design class, and through DigiPen’s ProjectFUN program I’ve been helping teach children game design and production for 2 summers.
In my free time I play Magic & Savage Worlds with my friends, video games with my roommates, and drawing. I also enjoy cooking, granted the food doesn’t burn and no eggs fall on the floor. I also banish aphids from my rosemary plant named Remy.
I’m excited to bring something new to a relatively new medium of entertainment, but mostly to just create experiences that made my childhood pretty fun.