My level design thought process and analysis for creating a level where players ranged in size from 1 - 70 meters.
Read MoreAn explanation to my work on a school team of 3 in generating heightmaps using Layered Perlin Noise and the Diamond-Square Algorithm.
Read MoreYou’ve stumbled across my blog! Here I’ll be posting project post-mortems, design analyses, and anything related to what I do. As this page grows feel free to contact me about any questions you have.
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