BulletBound

DESIGN DIRECTOR / TOOLS PROGRAMMER •• CUSTOM C ENGINE

BulletBound is a 2D twin-stick top down ricochet shooter about a robot trying to escape its lab - unfortunately its bullets are also its health

 
 
 

THE PROJECT

TEAM SIZE •• 5

DEVELOPMENT TIME •• [Jan 2017 - Apr 2017]

ENGINE •• Custom C


THE ROLES

DESIGN DIRECTOR

  • Developed the core gameplay loop of ricochet health bullets and bullet catching

  • Crafted 15 unique levels of increasing challenge

  • Developed unique enemy types to create interesting player decisions

  • Created all art assets

TOOLS PROGRAMMER

  • Developed a level tile parser in C to process CSV files and load them into the game

  • Implemented a smooth shifting camera