BulletBound
DESIGN DIRECTOR / TOOLS PROGRAMMER •• CUSTOM C ENGINE
BulletBound is a 2D twin-stick top down ricochet shooter about a robot trying to escape its lab - unfortunately its bullets are also its health
THE PROJECT
TEAM SIZE •• 5
DEVELOPMENT TIME •• [Jan 2017 - Apr 2017]
ENGINE •• Custom C
THE ROLES
DESIGN DIRECTOR
Developed the core gameplay loop of ricochet health bullets and bullet catching
Crafted 15 unique levels of increasing challenge
Developed unique enemy types to create interesting player decisions
Created all art assets
TOOLS PROGRAMMER
Developed a level tile parser in C to process CSV files and load them into the game
Implemented a smooth shifting camera