A Tiny Tale

TECHNICAL DESIGNER / LEVEL DESIGNER •• UNITY

A Tiny Tale is a WIP 3D grappling hook puzzle game about the escape from a witch’s house as a tiny bird person.

 
 
 

THE PROJECT

TEAM SIZE •• 11

DEVELOPMENT TIME •• [Sep 2018 - Jan 2019]

ENGINE •• Unity


THE OUTCOME

TECHNICAL DESIGNER

  • Facilitated communication between a design team of 3 and a tech team of 5 to ensure design decisions where in scope and implemented correctly

  • Created a prototype manager for designers to create and quickly switch between testing scenarios

  • Implemented a gizmo system in C# to visualize camera rail paths to aid in level creation

  • Scripted size affecting triggers, a checkpoint system, and other level elements in C#

LEVEL DESIGNER

  • Prototyped various levels to test specific puzzle concepts and mechanics

  • Designed the core mechanics of rope pulling and strength changing