A Tiny Tale
TECHNICAL DESIGNER / LEVEL DESIGNER •• UNITY
A Tiny Tale is a WIP 3D grappling hook puzzle game about the escape from a witch’s house as a tiny bird person.
THE PROJECT
TEAM SIZE •• 11
DEVELOPMENT TIME •• [Sep 2018 - Jan 2019]
ENGINE •• Unity
THE OUTCOME
TECHNICAL DESIGNER
Facilitated communication between a design team of 3 and a tech team of 5 to ensure design decisions where in scope and implemented correctly
Created a prototype manager for designers to create and quickly switch between testing scenarios
Implemented a gizmo system in C# to visualize camera rail paths to aid in level creation
Scripted size affecting triggers, a checkpoint system, and other level elements in C#
LEVEL DESIGNER
Prototyped various levels to test specific puzzle concepts and mechanics
Designed the core mechanics of rope pulling and strength changing