Excalibots

TECHNICAL LEVEL DESIGNER •• UNREAL

Excalibots is a 3D hack-n-slash where you play as a knight trying to defeat goblins who have stolen the kingdom’s swords — and maybe keep them for yourself.

 
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2020 Intel University Game Showcase Finalist

 
 

GAME GALLERY LINK COMING SOON


THE PROJECT

TEAM SIZE •• 14

DEVELOPMENT TIME •• [Jan 2019 - Dec 2019]

ENGINE •• Unreal


THE OUTCOME

LEVEL DESIGNER

  • Collaborated with designers and environment artists to redesign level flow and encounters for post production  

  • Blocked out and iterated 2 level redesigns using Unreal BSPs and existing kits to improve guidance and level flow

  • Redesigned encounters around pre-production documentation, new weapons, and new enemies

  • Iterated enemy composition of encounters from extensive playtesting to improve engagement and variety in combat

  • Modified cinematics using the Sequencer tool to match current layouts

TECHNICAL DESIGNER

  • Architected a camera cue system with the UX designer in Blueprints to better frame enemies and important level set pieces

  • Collaborated with the Systems Designer to architect an item drop rate system based on the amount of items on screen

  • Scripted triggers to lock players into combat encounters using Unreal Blueprints

  • Created a checkpoint system in Blueprints that resets combat encounters and pickups

  • Scripted loot chest weapon drops to work with Unreal Data Tables